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    <title>Computer Graphics on </title>
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      <title>[CG] Premultiplied Alpha &amp; Straight Alpha</title>
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        <description>Computer Graphics에서 Alpha(투명도) 값을 표현하는 두 방식</description>
      
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      <title>[CG] Depth, Z and W, and Clip Space</title>
      <link>https://yona.codes/posts/2025/08/why-clip-space-exist/</link>
      <pubDate>Sun, 24 Aug 2025 01:01:01 +0000</pubDate>
      
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        <description>3D 공간을 2D로 옮기는데 있어 제4의 좌표축 z, 그리고 clip space의 역할</description>
      
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      <title>The water effects in Super Mario Sunshine: Implementation</title>
      <link>https://yona.codes/posts/2025/07/the-water-effects-in-super-mario-sunshine/implementation/</link>
      <pubDate>Wed, 06 Aug 2025 23:57:16 +0000</pubDate>
      
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        <description>The reverse engineering of water effects in SuperMario Sunshine</description>
      
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      <title>The water effects in Super Mario Sunshine: How it works</title>
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      <pubDate>Thu, 10 Jul 2025 23:57:16 +0000</pubDate>
      
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        <description>게임 &#39;Super Mario Sunshine(2002)&#39;은 하드웨어적 한계 속에서 어떻게 혁신적인 물 그래픽을 구현했는가: 기술적 원리와 구현 트릭 분석</description>
      
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      <title>Proposal of InsightGL: An Educational Software Renderer for Graphics Pipeline Visualization</title>
      <link>https://yona.codes/posts/2025/06/proposal-of-insightgl-project/</link>
      <pubDate>Tue, 24 Jun 2025 21:30:00 +0000</pubDate>
      
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        <description>그래픽스 파이프라인 교육용 소프트웨어 &#39;InsightGL&#39; 프로젝트 제안서</description>
      
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